Aonuma discusses linearity in Zelda titles, says series should depart from recent entries

eiji-aonuma

Eiji Aonuma has gone on record in the past stating the newest Zelda Wii U title should be a more open world, similar to the original Zelda on NES. Despite A Link Between Worlds coming out last year with the ability to visit dungeons in any order you choose, rather than being sent there, Aonuma says the title was still too linear for his liking.

ā€œThe recent Zelda games have been rather linear, as I thought players didnā€™t like getting lost, wondering what to do, or where to go. However, Iā€™ve come to question this ā€˜traditionalā€™ approach as I felt that we couldnā€™t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.ā€

ā€œWe will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.ā€

This statement feeds into the rumor that the next Zelda title for Wii U could be the most open world game we’ve seen yet, which could be a breath of fresh air for the series. Many people didn’t like the island hopping in Wind Waker initially, but upon revisiting the title people seem to find a game that is refreshing.

Would you like a more open world Zelda showcased at this year’s E3?