The new Super Smash Bros game — officially titled Super Smash Bros. for Nintendo 3DS and Wii U — has been out on the 3DS for several weeks (and even longer in Japan), while the Wii U version has been a few months behind — it launches on November 21st in North America and in early December in other regions.
Many have wondered why the 3DS version was released earlier, and Super Smash Bros. director Masahiro Sakurai provides the answer in the latest edition of Famitsu magazine. The answer is quite simple, as Sakurai puts it:
“Compared to the 3DS [version], the Wii U [version] is larger in scale and also has many modes so the production takes time. It’s that simple.”
And that’s pretty much it. Super Smash Bros is one of the most anticipated Wii U games of this Fall/Winter, and Nintendo is still being secretive on some of its features. Recently, Amazon leaked a Smash Bros new game mode, revealing that it will feature a stage creator as well, where players will be able to build their own arenas.
There has been a lot of anticipation for the game from retailers as well, who are all offering pre-order deals. Yesterday we reported that Toys R Us are offering a free Amiibo figure with Super Smash Bros pre-order for the Wii U.
Nintendo might reveal all the details about the Wii U version of Super Smash bros soon in a Nintendo Direct video, as hinted by Sakurai just a week ago.
While we all wait for the Wii U version, be sure to check out our recent Super Smash Bros 3DS review.