Slightly Mad Studios explains the Project Cars Wii U delay


Project Cars has been an anticipated Wii U game since launch, so when developer Slightly Mad Studios announced that the Wii U version was being delayed behind the others, fans were notably frustrated. In a recent interview with Eurogamer, creative director Andy Tudor explained that the Wii U version was delayed to make sure it looks and performs just as well as the PS4/Xbox One versions, instead of giving Wii U owners a gimped port.

We obviously delayed until 2015, and there were some passionate people who got in touch with us about that. There’s no conspiracy here – we announced the Wii U very early on in our development cycle, and some people think because we’ve been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It’s not our goal to rush the Wii U version and have it not look as good as the other ones.

The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games. To do that, we just need a little more time. I’ve seen the Wii U version, I’ve seen it quite regularly. It’s got dynamic time of day, weather – it looks phenomenal. And the actual console itself is quite good.

It’s understandable that many fans are upset that the Wii U version of games continually gets delayed, as we’ve seen it happen from big publishers as well. Despite not releasing until 2015 on the Wii U, will you be picking up Project Cars when it finally does hit?