Shin’en Multimedia says every game on Wii U should have off TV play

fast-racing-neo

As many fans eagerly await the arrival of Shin’en Multimedia’s Fast Racing Neo on Wii U, Finnish website KonsoliFIN sat down with CEO Manfred Linzner to discuss some of the aspects of the company, current games available on the Wii U eShop, and what the company has plans for in the future. Perhaps the most notable aspect of the interview was Linzner’s comments on how he believes the GamePad should be supported in terms of Wii U games.

KonsoliFIN asked whether or not the team found it hard to fully utilize the GamePad on the Wii U, to which Linzner replied that the first task in creating a game for the Wii U is to decide how the GamePad should be used. At minimum, every single game should support Off-TV play.

I think the best way to utilize the GamePad is to think first about the benefits for the game. How can it make the experience better? Or is it just a gimmick? That really depends on your game. At least every game should implement Off-TV play, because it’s simply awesome to play the Wii U in your bed 😉

The interview goes on to discuss the progress the team has made on Fast Racing Neo, which Linzner says the team has completed nearly all the complex tasks for the game and they are now concentrating on content, including CPU optimizations to get the game running at a stable 60fps. Of course, a release date was asked for the game, but Linzner stated that the team doesn’t want to saddle themselves with an unrealistic release date, like so many others have done.

We already finished all the complex tasks for the game. Now we concentrate on the content side, gameplay and some needed CPU optimizations to get everything steady at 60fps. The game is already very good playable and the feeling for speed and immersion is even beyond what we had in mind when we started.

It was really a very tough development, I would even say it was the most challenging project we ever did. Now we are finally at the point where everything melts together into that fabulous future racing we imagined at the start. We don’t pressure ourselves with deadlines, we simply don’t know yet when we are done but the last months were extremely productive and the end of development is clearly in sight.

It’s always nice to see the team at Shin’en Multimedia discuss their projects as they’ve been long time Nintendo fans. If you want to read the rest of the interview, be sure to check it out here. Will you be picking up Fast Racing Neo when it’s eventually released for the Nintendo Wii U?