New Rocket League patch improves resolution on Switch

Yesterday Rocket League got a big patch that was released on all platforms. But the Nintendo Switch version was important in particular, as today’s patch notes reveal.

The new patch, v1.40, improves resolution in Rocket League when in portable mode on the Switch. You can check out the full patch notes below.

[Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks

Reduced volume of the Batmobile Goal Explosion

[Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode

Optimized the following maps for Nintendo Switch and PC: Utopia Stadium (all variants), Farmstead.

Maps are optimized on PC when using ‘Performance’ World Detail setting

Improved the field texture visuals for the following maps on Nintendo Switch and PC: Champion’s Field, Wasteland.

Visual improvements on PC apply when High Quality Shaders are turned off

Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby

Fixed missing blowoff valve audio for Octane ZSR Engine

[Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble

Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings

Ground Textures now appear on Farmstead when using ‘Performance’ World Detail

Quick chat audio no longer sounds when a player joins or leaves a server

Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu