Mario + Rabbids: Kingdom battle was a sleeper hit on the Switch, offering challenging turn-based gameplay with a well-made world that combined Nintendo and Ubisoft characters.
Now Mario + Rabbids director Davide Soliani revealed just how involved Nintendo was in the game. Hint: they were very involved.
“Nintendo were super picky. They wanted to know everything, and play everything”, Soliani said, adding “This was good, because it gives you a feeling that you are safe.”
He said that having a company like Nintendo, with their many years of game design experience, was a good thing and the feedback they gave was appreciated by the developers.
“They have over 125 years of lifetime, and they’re giving you feedback with the expectation of a certain level of quality. So for me, Nintendo is a shield. It means we know we’ll hit a certain level.”
And he was very positive about the whole project, from development to the final game, saying that “even Ubisoft was surprised by seeing this collaboration going so well.”