Indie platformer Teslagrad was released on a bunch of platforms: PC, PS4, PS3, Xbox One, Vita, Mac, and even Linux. And it was also released on the Wii U, where it sold better than on any other platforms.
Developer Rain Games CEO Peter Wingaard Meldahl offered an explanation as to why it did better on the Wii U than the other platforms:
“There was not many titles released for it, comparatively. Indie titles actually got a good visibility on the platform.”
And it wasn’t just lack of competition on the Wii U eShop, it’s also the way the shop is structured, where some games get lots of visibility. He told Gamasutra:
“Nintendo has this sort of double-split where two games are the entire top of the store. And we were one of those two games for two weeks in each area where we were released. That wouldn’t have been the case on any other platform. That helped a lot.”
He didn’t offer any specifics as to how many units were sold on the Wii U or how it compared to the other platforms.
And developer Rain Games hasn’t given up on the Wii U just yet: they are right now working on porting their Teslagrad sequel, World to the West, to the Wii U.