Zen Studios will have Wii U news soon, says platform is difficult to support

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Zen Studios brought Zen Pinball to the Wii U over a year ago, with several new tables released over the past few months. Fans on the Zen Pinball forums have taken to calling the studio out, accusing them of not supporting their products on the Wii U as they have other platforms. Here’s a short excerpt from a thread, titled “Zen Studios: Shame on you!

Me, and thousands of other WiiU users have paid for mulitple tables in ZEN Pinball 2. There are still bugs in these tables, we have brought to your attention over a year ago. The Spiderman table is one of the worst ones where after every multiball the screen doesn’t return to it’s correct setting.

In over a year, you haven’t done SHIT for us to solve these issues. We haven’t had an official tournament EVER since this game was released.
And I am not even talking about the (at least) 8 month delay on the Dr. Strange tables and the complete lack of communication from your side.

It’s obvious that several people are upset that their purchases are not being updated to properly remove bugs and other issues with gameplay. A representative of Zen Studios replied in the thread, stating that they plan on having Wii U news soon. According to the post, the Wii U is a difficult system to release patches and updates on, because of how the system is set up. This point wasn’t elaborated on, but it’s interesting to hear a developer discuss this aspect of game support.

Actually, we will have some very big Wii U news very soon. This is a difficult platform to support from a technology standpoint. Simple patches are not simple. New content additions are not easy due to the way the system is set up. We are committed to supporting Wii U. Again, please look for an announcement in the coming weeks. Thanks for supporting Zen Studios.

So Zen Studios is well aware of the issues facing Zen Pinball supporters so far and if you’re one of the people facing these bugs, you could be seeing some relief soon. Either way, perhaps Nintendo should consider working on the way their infrastructure is set up for the Wii U, if patches are proving difficult for game developers.