
Devil’s Third producer Tomonobu Itagaki has taken to Facebook to discuss some of the development process for the upcoming Wii U exclusive. Someone on the Facebook page inquired what the name means, with Itagaki revealing that it has musical undertones. According to him, the name is based on a tritone, which is a music interval composed of three whole tunes or six half tones.
In terms of discussing actual game development, Itagaki said his team is still working on getting the framerate and the resolution stable for the game, but he expects the issues to be ironed out well before the game’s release. In terms of both the single player and multiplayer campaign, Itagaki said equal resources were dedicated to both the solo and online play because different gamers have different expectations.
We made this game for single play (campaign) and online multiplay gamers. ‘Cuz I know I have to respond to expectations by both gamers. So, in fact, we invested double amount of resources than general development in this industry, to accomplish to develop this game. I can’t show you specific length of single play mode, ‘cuz we’re still tuning this game. But you can estimate the total length of single play mode, by my saying above.
Itagaki’s reaffirmation that the single player will be detailed just like the multiplayer is pretty refreshing, considering most Western games that include an online aspect usually have the single player thrown in as an afterthought.




