Super Mario Run officially launches next week on iPhones and iPads, and some analysts are very optimistic. The guys over at Sensor Tower project that that the game will generate $71 million in revenue during its first month.
Of that, Apple will take 30% as usual, leaving Nintendo will around $50 million in revenue for the mobile game. That’s if things go according to Sensor Tower’s estimates.
The numbers do seem a bit optimistic. We’re sure that a Super Mario game will be popular on mobile, but a $10 price of entry might be too steep for the average mobile gamer, who is used to getting games for free (with micro-transactions) or for a few dollars at the most.
Even the highest grossing paid games on iOS generally don’t go above $5, and the highest grossing games in general tend to be free to play, supported with micro-transactions (such as Pokemon Go).
It’ll be interesting to see how Super Mario Run does on mobile and if a popular brand like Mario will convince gamers to fork up 10 bucks.
Do you think the game is overpriced at $10? Let us know your thoughts in the comments section.
