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At the start of the Wii U’s life cycle, Ubisoft was a staunch supporter of the platform. It was the only third party publisher to release a platform exclusive on the system at launch, while Activision and Electronic Arts re-released old games like Call of Duty: Black Ops II and Mass Effect 3. Ubisoft did something right then, even if the cash generated from the sale of Zombi U didn’t meet expectations<\/a>.<\/p>\n As we moved into the first year of the Wii U, Rayman Legends was delayed and released on other consoles, because Ubisoft didn’t want another ZombiU<\/a> on its hands. That sort of move is disappointing but understandable and ultimately, Rayman Legends sold best<\/a> on its original intended platform, the Wii U. With Watch Dogs for the Wii U due as the last game published by Ubisoft on the Wii U for some time, I say you’re lucky Nintendo fans, because Ubisoft is no longer a company I want to do business with, no matter how much I enjoy their intellectual property.<\/p>\n <\/p>\n If you listened to any of the GameFans podcast episodes last year, you probably heard me gush about Assassin’s Creed: Black Flag. I highly enjoyed it, despite the in-game currency and time boosters you could buy with real money. I ignored all that and focused on the gameplay and was pleased. The environment was fresh and new, the story was something we hadn’t experienced before and for once, we had an assassin who was as refreshing to play as Ezio after the dismal whining of Connor.<\/p>\n Assassin’s Creed: Unity is the continuation of the series and it’s not coming to Wii U. Ubisoft cited the reason being Unity is designed for next-gen platforms, so it will only be releasing on PS4, Xbox One, and PC. The other Assassin’s Creed game that is releasing this year is Rogue and while it is only releasing on last-gen platforms, it is not getting a Wii U release.<\/p>\n Be glad.<\/p>\n Ubisoft is the new EA<\/b><\/p>\n Bear with me for a moment while I talk about a game that isn’t Wii U related. The new Assassin’s Creed: Unity game is predatory at best. Reviewers who were given a copy of the game to review for their platforms noted that the game had perks that could be purchased with real money, but no prices were listed<\/a> and the servers were not available for reviewers to access to see how much Ubisoft is demanding for these “time boosters.” Turns out, it’s quite a bit.<\/p>\n Microtransaction costs in the game range from $0.99 all the way up to $99.99. You read that right. The predatory pricing scheme that has infected mobile gaming for so long is present in Ubisoft’s next-gen $60 AAA title<\/a>.<\/p>\n