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{"id":16430,"date":"2013-02-26T08:00:40","date_gmt":"2013-02-26T16:00:40","guid":{"rendered":"http:\/\/nintendotoday.com\/?p=16430"},"modified":"2013-02-26T08:00:40","modified_gmt":"2013-02-26T16:00:40","slug":"action-rpg-cryamore-headed-to-wii-u","status":"publish","type":"post","link":"https:\/\/daily.net\/action-rpg-cryamore-headed-to-wii-u\/","title":{"rendered":"Action-RPG Cryamore headed to Wii U"},"content":{"rendered":"

“Imagine the barebones gameplay of\u00a0Zelda<\/i>, mixed with atmospheric elements from\u00a0Metroid<\/i>, action done in the style of\u00a0Secret of Mana<\/i>, the excitement of figuring out what element to use like\u00a0Megaman<\/i>, hand-drawn storybook backdrops like\u00a0Legend of Mana<\/i>, with comedic tones and a thriving in-game clock system like\u00a0Brave Fencer Musashi”<\/i>.<\/p>\n

That’s the pitch offered by NostalgiCO, the developers of 16-bit inspired action-adventure Cryamore, a game that just hours ago fulfilled its Kickstarter <\/a>drive a full $182,309 in excess of its goal.<\/p>\n